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Robert J. Brotherus
Feb 6, 202213 min read
From imperative C64 programming to functional-reactive style
Comparing the programming style of my 1987 Commodore 64 Basic Roulette-game to a modern functional-reactive re-implementation with...
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Robert J. Brotherus
Sep 9, 20217 min read
Ruletti re-born after 34 years
I re-created my small Commodore 64 game with modern technologies to get a stunning reminder of how much the available technologies have...
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